G-WANG!

3D Rhythm Boss Battler
Project Overview
Follow Bawang Boy and battle out various manic-shooting bosses based on rhythm at a 1950's diner.
My Contributions
Design Lead
Overseeing the visual and interactive elements of the game.
Design and develop the user interface elements, including heads-up display (HUD), graphical user interface (GUI), and winning screen. Creating the 3D model for the boss character using modeling software. Applying textures and materials using Substance Painter to achieve high-quality visuals.